May 30, 2005, 06:11 PM // 18:11
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#1
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Before all else, be armed.
Join Date: Dec 2004
Location: Canada
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Instead of complaining, read this
The forum has witnessed a rise in complaints. As any game, Guild Wars is not perfect. However, complaining about some of its shortcomings will likely not benefit anyone. If there are things you dislike about the game, I suggest you create a thread in the Sardelac Sanitarium and state ways of improving it and not merely bashing it. Remember, the developers do read these forums and constructive criticism is paid attention to. If it is genuine, polite and logical then I see no reason why it would not be taken into consideration.
Last edited by THX; May 30, 2005 at 06:41 PM // 18:41..
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May 30, 2005, 06:27 PM // 18:27
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#2
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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I sure wish more people would be constructive instead of bashing.
"if you're not part of the solution, you're part of the problem"
Last edited by DrSLUGFly; May 31, 2005 at 03:39 AM // 03:39..
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May 31, 2005, 02:28 AM // 02:28
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#3
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Academy Page
Join Date: May 2005
Guild: Friends in United Nation (FUN)
Profession: Me/Mo
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Amen. I would love to see suggestions that are actually based in the real world... you know, where AreaNet's concerns for keeping the paths between PvE and PvP open for everyone are primary. I made my suggestion (e.g., allow 'looting' of skills in PvP, but elites and runes remain something you have to hunt for yourself).
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May 31, 2005, 12:47 PM // 12:47
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#4
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Ascalonian Squire
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Thank you. Constructive criticism and aggressively complaining are not the same.
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Jun 01, 2005, 12:57 AM // 00:57
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#6
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Wilds Pathfinder
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Quote:
Originally Posted by Prince Daniel
Ok i kind of agree but surely this is the place for 'community discussion', so isnt a complaint worthy of discussing?
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Amen to that. If you don't like reading complaint threads...just skip em'
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Jun 01, 2005, 10:44 PM // 22:44
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#7
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Frost Gate Guardian
Join Date: May 2005
Location: No. Calif
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I don't mind complaint' threads. Humans being humans, things like that seem only natural in a very large community forum. What I mind is when the debaters of 'hot' complaints are constantly hijacking other people's threads in order to continue their arguing. That's what's truly disruptive, IMO.
I can avoid opening 'complaint threads'/threads with topic titles on subjects I'm not interested in reading - but it's harder to avoid threads that have been 'hijacked'.
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Jun 02, 2005, 01:23 AM // 01:23
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#8
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Lion's Arch Merchant
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Quote:
Originally Posted by Dax
Amen to that. If you don't like reading complaint threads...just skip em'
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I find it annoying that I have to sort through the complaint threads to get to the ones that deserve attention. I think any thread that complains about grind should be deleted as opposed to just being closed. That is, unless the poster conducts himself in a mature manner and seeks to try to make the situation better with realistic solution. But that's rare...
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Jun 02, 2005, 04:21 AM // 04:21
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#9
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Wilds Pathfinder
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I can only speak for myself, but I really don't see that many 'grind' threads...infact I only see one thread on the current page which seems to be grinding related.
Since this area is for community discussion and not some specialization such as crafting there are only a limited amount of things to say. It seems fair that people are frustrated or have legitimate beefs about the game they should be able to discuss it...seriously is it really that hard to look at the latest posts that you haven't seen and skip the ones you don't like?
..and if there are THAT many people willing to take the time to rant, there might be a reason for it. (I'm just saying if)
Last edited by Dax; Jun 02, 2005 at 04:24 AM // 04:24..
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Jun 05, 2005, 06:26 PM // 18:26
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#10
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Pre-Searing Cadet
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if you see someone complain ingame just say like me:
Because you touch yourself at night!!!
no matter the problem that always shuts them up
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Jun 09, 2005, 03:07 AM // 03:07
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#11
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Frost Gate Guardian
Join Date: Jun 2005
Location: Ontario
Guild: Penguins With Rifles
Profession: N/Me
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LOL, LemonKing, lemmie guess, u got that from Family guy?
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Jun 15, 2005, 09:35 PM // 21:35
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#12
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Seriously, people whine too much about this game. "OMG U HAVE TO PLAY FOR OVER AN HOUR TO BE A GOOD PLAYER!!!" Yes, it did advertise that skill rules the game, not hours played. Most people who complain are obviously not veteran MMORPG players.
In most MMORPGs you start off waking up in the tutorial, where you are given a quest by someone "Hey, there, new fellow! My Vegetable patches are being eaten by bunnies! Can you go in and kill 20 bunnies and bring me back their carrots?!" Ok, you kill a random, small animal, or possibly a series of them until you have either completed a given quest or gotten a certain level. You are then beamed outside of the tutorial, into a town and from then on are expected to find your own path.
Most games require, not for you to do quests, but to hunt monsters; this requiring hours of walking around in circles in an area filled with aggressive, kill stealing players, waiting for enemies to re-spawn. In most games it can take days or even weeks to elevate your level from, perhaps 15 to 25, those numbers being out of 100.
I've seen many, many MMORPGs where there are only some 20 quests in the entire game. The idea of such quests is to get things like armor, weapons or money.
And then after you hit 100 you start PvP, not only will you need the best weapons and armor, but some games make systems for player to raise their stats slightly after getting certain amounts of EXP, hours and hours more can go into this. So to compete with the other players in the Arena you will also need all the same things or better.
What about Guild Wars? Do you have to sit around and hunt monsters? No! You can reach the maximum level in about a week in total; by doing quests.
What are quests for? Exp, money, skills, since of completion. Are you forced to fight nothing but Bunnies, Jelly Beans, turtles and other cute monsters until level 75? No, you are thrown right into the thicket of adventure from the get-go.
The thing being, if you have a lot to do and you're very busy all the time, don't buy an MMORPG; they all take awhile for you to play and be a good player.
Very tired of people complaining about factors of this game that are well improved from any game I've ever seen. Yes, it's not perfect, but there was no promise that it would be, was there?
Hmm.. I suppose this seems somewhat off topic but I've been waiting to say it for awhile.
Last edited by Sagius Truthbarron; Jun 15, 2005 at 09:37 PM // 21:37..
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Jun 15, 2005, 10:04 PM // 22:04
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#13
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Frost Gate Guardian
Join Date: Jun 2005
Location: Ontario
Guild: Penguins With Rifles
Profession: N/Me
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ya,
I completely agree Sagious, But I just learned yeterday that you have a maximum level of 20. Is that true, or are they raising it? I found this out by putting my cursor over my level. Basically, It said my level was 11/20.
That, I do not like. It greatly decreases the challenge...even tho sometimes it takes hours to level, if u r hunting for fun with your friends or exploring. Can you do certain quests to raise more ability points?
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Jun 16, 2005, 04:04 PM // 16:04
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#14
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Frost Gate Guardian
Join Date: May 2005
Guild: The Dead-Lands
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Quote:
Originally Posted by Isaacp
ya,
I completely agree Sagious, But I just learned yeterday that you have a maximum level of 20. Is that true, or are they raising it? I found this out by putting my cursor over my level. Basically, It said my level was 11/20.
That, I do not like. It greatly decreases the challenge...even tho sometimes it takes hours to level, if u r hunting for fun with your friends or exploring. Can you do certain quests to raise more ability points?
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There are 2 quests you can get that will give you 15 points each, however, the attribute point limit is 200 so with out those 2 quest you can only have 170. Once your lvl 20 you still gain exp and you sorta get lvls, just when your exp bar is completely filled you get a skill point instead of an attribute point...make sense?
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Jun 16, 2005, 04:35 PM // 16:35
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#15
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Ascalonian Squire
Join Date: May 2005
Location: South Carolina, USA
Guild: Order of the Silver Dragon [OSD]
Profession: R/E
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Thank you, thank you, thank you, thank you. Again, thank you. I agree with a few of the previous posters... it's easy for me to avoid complaint posts when they're clearly labelled, but the thread-hijacking is hard to evade. Hopefully this will make things a little better...
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Jun 16, 2005, 07:22 PM // 19:22
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#17
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Underworld Spelunker
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[QUOTE=Isaacp]
That, I do not like. It greatly decreases the challenge...even tho sometimes it takes hours to level, if u r hunting for fun with your friends or exploring. Can you do certain quests to raise more ability points?[/QUOTE
most of the game (and the following chapters) are for level 20 characters.
tell me why it has to have the *magic level ding* to have a challenge
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Jun 25, 2005, 12:03 AM // 00:03
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#18
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Jesus Christ. I wake up and log on to this forum and all I see is threads complaining about GW. ArenaNet can't please EVERYONE so shut the hell up. If you hate the game, chuck it. You're not welcome in the community. Bugger off.
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Jun 25, 2005, 02:04 AM // 02:04
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#19
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Frost Gate Guardian
Join Date: Jun 2005
Location: Ontario
Guild: Penguins With Rifles
Profession: N/Me
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Maybe challange is not the word I am looking for...
It's the gratification (for some people) to see a shining light around your charecter so you can dish out some ability points to make them stronger.
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Jun 25, 2005, 07:18 AM // 07:18
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#20
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Frost Gate Guardian
Join Date: Jun 2005
Location: Gold Coast, Australia
Profession: Mo/R
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You still get a shining light whenever you fill up your skill bar, I am a great supporter of the level cap myself and I agree, if you don't like the game, then ditch it. Don't waste our time complaining about it to us.
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